Before you get there, youll need to climb a ladder and position a jar atop a small switch to raise one of the barricades in room 16, but after you do reach room 14, youll be able to position your lilypad directly to the right of the flames there, which will let you place a jar on the switch to the north and then walk around to the south and grab the Small Key from the chest. This will both unlock the door and give you enough room to get past the statue and into room 10. Now, the three brothers can be kind of weird...if you go to one of these locations, and theres no one there (youll know youre in the correct spot when you see a tree stump on the ground), then check the other locations. From there, its a straight shot to the boss fight. When you have all eight Tiger Scrolls (including the one from Swiftblade the First), you can then return to the other hidden trainers and fuse Kinstones with them to reveal yet more hidden trainers. Return to room 29 and head south to reach room 32. After that, trading him a single shell will get you a 98% chance of getting a new figurine, and the chances will drop after that. Heading out the southern exit here will take you to the unprecedented room 29. Zelda minish cap walkthrough download. When youve done that, bomb the northern wall to enter the hidden room 37. Shrink down, go through the fireplace go through the bench, into the strangers house, out the back and walk over the plank on the right. (The eyes smaller eye, that is - youll know what we mean when you see them in action.) These cloud sharks can only be hit when they jump up out of the cloud surface. Percys House: If you return to Percys house in the Western Wood, you can finally light up the lanterns inside, which will reveal the usurper of the home as a Moblin. Thanks, grandpa, but I think we covered that with the two dozen blasted walls weve already done. The leftmost of these will hold a Piece. After you leave the cave through the ladder, youll be near the Mayors cabin. Returning topside, fly up to the northwestern corner of the zone to find another golden Kinstone, as well as a couple of chests with shells inside them. Walkthrough The Legend Of Zelda Minish Cap J Man Fan. After you have both of those, you can enter Hyrule Castle and attempt to track down the Elemental Sanctuary. After grabbing the red Kinstone from the Minish hole nearby, revert to your normal size, then bypass the guardian and continue on your way. You should be able to get six or seven shots in at a time, assuming youre quick to reach the crystal. Return to room three and unlock the southern door there. In room 12, make sure the rail tracks are laid so that youll be able to make it to the spike traps after you smallify yourself. The First Book: The house youre looking for is in the southeastern part of town; its the blue house connected to a purple one with a Minish-size block of wood on the roofs. The Goron Cave: By this point, you should have been able to summon a total of five Gorons to the Goron cave in the southwestern corner of this zone. As your compass indicates, there are three treasure chests in the maze room, so be sure to find them all before unlocking room 29 and moving on. Other important things to do involve running around in miniature mode. All 42 Games Hitting The Nintendo Switch eShop This Week, Including Monster Hunter Stories 2, August's First PS Plus Game Confirmed As Hunter's Arena: Legends, Baldur's Gate 3 Patch 5 Coming July 13, And Here's What It Does. Youll also find 100 rupees in chests here, as well as another Piece of Heart. After defeating that guy, youll soon come to a room with no fewer than four guardians in it. Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies ... Youll need to maneuver your way past a rock barrier, but that should only be a minor detour. Now that you have the ability to bypass the swampy water in the Castor Fields (use the Pegasus Boots to run over it), you can finally get back on task and attempt to find the third Element. Room 16 has one distinctive characteristic: there arent any lights. Inside youll find the Heart piece. More Gorons: You probably recall fusing with a Mysterious Wall in the sand cave underneath Syrups hut. Speak to the workers, then go to the first floor and talk to the elder. Good job, hope the other parts are as good as the previous installments. You will now be in a small dungeon. There isnt much to see inside, but if you shrink yourself down at the pot, then walk outside, youll be able to climb to the roof for a red Kinstone. You can only go north from here, so go north and push the frontmost stature to the left. In order to get through there, equip both the Cane of Pacci and your Rocs Cape. Youll come out very close to an imposing grey door; if you use the Kinstone that Gustaf gave you to fuse with it, itll open up, giving you access to a cave. Use the whirlwinds to maneuver around the cannons and hop to room 31, where youll be able to re-enter the castles interior. Fuse With the Mayor: If you want to sow some seeds for events later in the game, you can find a Red-3 Kinstone in the basement of the Mayors house (rectangular house with an old guy in front and a set of stairs in the yard). Mmm...rupees. Head in to grab another Piece. Got a news tip or want to contact us directly? Itll steal the Water Element, forcing you to give chase and battle it for the win. One thing were not going to cover here are the new Kinstone fusions; brush up against everyone you encounter to see if you can fusion with them. A Piece will be available to you. Room 31 features another split-Link puzzle, following hard upon the last one. The story in the Minish Cap focuses around the origin of Vaati and the Four Sword. "The first official art book of Square Enix's hit Mana video game series, The Art of Mana collects more than twenty-five years' worth of memories with over 200 pages featuring more than 400 illustrations from the original creative team ... These are likely not in the same order as we outlined them up, but the order doesnt matter. Welcome to the Legend of Zelda Second Quest Walkthrough. However, thanks to the Cane of Pacci and some changes to the landscape, youll also be able to explore around a bit more and obtain some new items. Inside, use the small water lily, then push the wardrobe to the right and climb the ladder. This will let you out into a grassy field; blast through the wall nearby to find another red Kinstone. In room 16, youll have to start maneuvering past the lava platforms, after using your cane to flip over the spiky ones. Sand Cave: The Sand Cave in the northwestern corner of the zone can now be opened. The Treasure Shop: The treasure shop on the southeastern corner of the main square has likewise opened up. Forest Minish: One of the Forest Minish that lives in the northwestern corner of the lake (youll need to shrink down and swim to him) will grow a beanstalk when you fuse with him. When he isnt electrified, though, the old Gust-Jar-on-the-feet trick will eventually topple him over, so whack him with your sword during these periods to finish him off. Inside the cave here, youll have to maneuver your way through a little push-block puzzle before you can reach the exit. In order to get past the little block barrier here, bomb the rightmost of the crumbling block, then push the rightmost solid block and the upper block to the north. Youll need to run through the traps into room 13, then make yourself big again, work your way back through another set of spike traps, then flip the rail car and ride it back to room 12, where youll be able to flip the switch again to send it down into room 14. Another Mysterious Wall is in the sand cave near Eenie, which will send another Goron to help the other two. A Piece will fall down. Grab the Small Key and head back upstairs. You dont have much use for the Minish portal at the moment, so head to the right and into room 24. [ ] Cutting away the grass in the southeastern corner of the zone will reveal a ladder to a hidden trainer, who holds a Piece in his dojo. If you head to the northeastern corner of this zone, youll be able to fuse with Eenie, one of the farmers, which will let the Goron proceed further into the cave. BOOMERANG UPGRADES BOOMERANG- Buy the Boomerang at the Rupee Shop in Hyrule Town for 300 Rupees MAGIC BOOMERANG- You must fuse Kinstones with all the Tingle Siblings throughout Hyrule. The rarer red Kinstones dont appear to drop via this method, but most other kinds will drop in large numbers. Go back to the library and speak twice to the worker on the left to give him back the book and to know the name of the next owner. Doing so will net you the Light Arrows later in the game. Go back inside and talk to the Minish next to the elder. When you do come out to where you need to be, flip the switch thatll unlock the northern door, then push the pedestaled chest to the left so that it falls into the hole; youll nab a Small Key from it. This will lead you to rooms four and five; in room five, shoot the target on the left wall with your bow to open the door leading to room six. If you then walk over to the right side of the room and stand near the Minish thats jumping atop the book, itll fall down onto the floor, where you can resize yourself and retrieve it. In the cabin is a shrinking portal, so use it to grow, and go outside. After returning to room eight, maneuver your way north and west until you hit room 13; youll need to use your key to unlock the door in room 12 before you can access it. After that, head to Syrup the Witchs house and buy a Wake-Up Mushroom from her. Not all of these are available early on - you wont be able to get all six before you get the Rocs Cape in the Palace of Winds - but when they are, youll be able to grab that bottle. From there, you can wrap your way around into the forest between Hyrule Town and Hyrule Castle until you find an explodable block on the left side; this will lead to a multi-storied set of caves. Later in the game, Grgal will give you light arrows. To collect figurines, youll need to access the southwestern corner of Hyrule Town, which is only possible after you obtain the Cane of Pacci and can talk to the dog guarding the steps leading down there. Grab the Kinstones from the chests, then walk until you find a bedroom where a man is being possessed by a ghost. Crenel. . Who: Town Minish. Lake Hylia Sand Cave: After grabbing the Piece of Heart in Lake Hylia, make the diagonal jump to the northeast, then jump north to reach a previously inaccessible. Youll come across your first shark enemy here, so kill it, then take the northern red whirlwind. A travelling poet, Percy, is ensconced in the little tree/cave to the south; if you can fuse a Kinstone with him, a tree will be un-bent in the Western Wood, where youll soon be, so its worth doing so if you happen to have the correct Kinstone on you. First fuse with the stranger in Hyrule town. In all, the first four tiers of the game should be completable if you utilize your roll as often as possible; youll need the extra speed it affords you in order to complete the task within the given amount of time. The Minish Cap is a significant addition to the Zelda series. After the third iteration, though, the baddie will blow up, leaving behind a heart container, but not a single Wind Element, so far as you can tell. You only need to push three blocks to reach it; start with the bottommost block you can hit, then push the stone above that up one space. All you can do then is drop off the southern part of the room, which will take you all the way back down to the first floor. If you head up to the fourth floor and speak to the elder there, hell grant you access to the Palace of Winds. Jump in to reach the Cloud Tops area. The Legend of Zelda: The Minish Cap Walkthrough *obvious spoilers*. Room 56 features a light-all-the-lanterns puzzle; follow the flame trap around clockwise, and you should have plenty of time to get them all. Then, find the rightmost block either to the left or right so that its out of the way. When youve sucked up all of the goo from the Chuchus feet, itll stagger around for a bit before falling on its side; take advantage of this to whack it something good with your sword. Piece of Heart: If you head into the field where the cows are grazing, youll notice another Minish portal covered by leaves. In order to pass through either of the doors here, youll need to hit the targets on either side of them while shooting from one of the platforms. This is the ultimate evolution of the night, so the old shield-then-slash technique will no longer work; they recover too quickly from their stunnedness to be hit by the retaliation blow. These mace-wielding foes are going to be incredibly tough to damage - you might want to try using bombs. In room 61, walk forward and Great Spin Attack all the of the enemies before using the flashing panels to open the door to the boss room. Minish Cap is a great handheld Zelda game. Return to Melani with the good news. Email news@gamespot.com. Sand Cave: Theres another sand cave to the northeast of the Deepwood Shrine; opening it will light your path to a blue Kinstone and 50 rupees. These guys will probably land a hit or two on you before you get past them, but you should have plenty of health to spare, so just spam out sword swings and head through the south exit when the doors unlock. Wow... You're writing a walkthrough before the game is released (outsite Japan, obviously)? Learn the Spin Attack: You can head to Swiftblades dojo in the southwestern corner of town for your first swordplay lesson. Vaati has three primary forms of attack here: in one, hell send out electrical balls; in another, hell jump up and down, causing a large number of bricks to fall down from the ceiling; in the last (and most common), hell send out a swirl of small spiky squares all around him; these can either damage you when theyre being flung, or they can hurt you when you hit them while youre running around, as they stick to the floor and clump together. Get out from the fireplace, then get in the house with the yellow rooftop. To do so, head to the Eastern Fields, Cane-jump from the hole in the northeastern corner of that zone, then walk east to find another adventurers spring. You cant do anything in room seven at the moment, although you will be able to spot the Element of Water, frozen in a gigantic block of ice. 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